
My relationship with Josh grew very gradually. The performances are natural, unforced, and believable. I appreciated the level of effort that went into the voice acting. There are also other ghostly inhabitants of the islands with which Riley can interact. There are numerous achievements to unlock so you can compare your progress on subsequent playthroughs or with other players. I am excited to play through the game again and see how my choices impact the story differently. There are four different endings to this game, and your relationship with Josh determines which story unfolds. Riley’s interactions with Josh largely rely on what you choose to say to him. All of these gradually unlock the secrets of the islands. Pointing and clicking on highlighted objects unlocks their secrets, and Riley keeps a journal where she sketches, writes, and includes letters, clippings, and cassette tapes. Josh and Riley build a rapport as she explores the islands, investigating the ruined remains where the inhabitants lived before they mysteriously left. Visual and audio cues signal when Riley encounters the supernatural entity. The score deftly stays out of the way, helping to set the mood or build tension otherwise, only the waves on the beach, the wind in the trees, and the singing of birds are heard. Riley explores all three islands, and it’s like walking through a beautiful painting. The setting is a beautifully designed, moody,low-poly world with some lovely hand-written and drawn artwork to supplement. The Rogue Islands are just important as characters as Riley or Josh. Riley explores the island and gradually discovers more about Josh, the islands, and herself in the process. Riley manages to make landfall in the Rogue Islands, beautiful but deserted.

This is how the game introduces Josh, the ghost in Riley’s head.
#The ghost on the shore how to#
Riley hears a voice in her head, giving her directions on how to safely make it to land in the raging storm. She runs into a huge storm during the opening credits, which does a great job of evoking a feeling of panic and fear.

You play as Riley, a young woman who has sailed away on a journey of exploration. It explores themes such as life and death and relationships. Other hotspots let you make drawings of the surroundings, imagining how the Rogues used to look or pondering questions about the long-dead inhabitants.Ghost on the Shore is a first-person narrative, point-and-click exploration game. Whether you find a recipe in a rusting tin, a photograph of an unknown boy or a cassette recording of a woman who stayed behind when the last ferry left the island over a decade earlier, each item is painstakingly recorded and sketched in Riley’s notebook. Information is transferred to the player by clicking on hotspots to learn about elements of the island’s history.

This is a narrative-first game you won’t plummet to your death from the pretty cliffs, and the linearity is such that the paths make it hard for you to get lost, even when you try to. Occasionally, you’ll have to find a key or other object to unlock something nearby, but these tasks are unlikely to cause you any problems. This is a game with little interaction other than picking branching dialogue options in response to Josh’s questions and comments. Riley’s notebook will soon get filled with questions and sketches
